MODEL DISCOVERY LEARNING BERBANTUAN MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN PENGUASAAN KONSEP DAN KEMAMPUAN PEMECAHAN MASALAH KONSEP FLUIDA DINAMIS
Abstract
The purpose of this study was to determine the effect of interactive multimedia-assisted discovery learning models to improve conceptual mastery and problem-solving skills of dynamic fluid concepts for students of SMAN 4 Praya in the 2017/2018 academic year. The research design used was pretest-post test control group design. The population in the study were all students of class XI SMAN 4 Praya totaling 8 classes, while the sample used was 2 classes. Namely class XI MIPA 1 as the experimental class and class XI MIPA 4 as the control class. Data collection techniques used two types of tests, namely multiple choice and essay tests. The hypothesis test of this research was carried out using the MANOVA test. The results showed that there were differences in the ability to master concepts and solve physics problems between groups of students who were taught using the multimedia-assisted discovery learning model and groups of students who did not use the multimedia-assisted discovery model.
References
Applefield, J. M., Huber, R., & Moallem, M. (2000). Constructivism in theory and practice: Toward a better understanding. The High School Journal, 84(2), 35-53.
Arsyad, A. (2005). Media Pembelajaran. Jakarta: Raja Grafindo Persada.
Branford, J. D., & Stein, B. S. (1993). The IDEAL problem solver: A guide for improving thinking, learning, and creativity. New York: W. H. Freeman.
Farwati, R. (2013). Analisis Penguasaan Konsep dan Kemampuan Pemecahan Masalah Siswa melalui Strategi Pembelajaran Problem Solving Berbasis Lingkungan (Doctoral dissertation, Universitas Pendidikan Indonesia).
Evans, C., & Gibbons, N. J. (2007). The interactivity effect in multimedia learning. Computers & Education, 49(4), 1147-1160.
Gall, M. D., Borg, W. R., & Gall, J. P. (1989). Educational research: An introduction. Boston: Longman Publishing.
Gunawan, H. A., & Sutrio, S. H. (2008). Model pembelajaran berbasis multimedia interaktif untuk meningkatkan penguasaan konsep calon guru pada materi elastisitas. Jurnal Penelitian Pendidikan IPA, 2(1), 11-22.
Gök, T., & Silay, I. (2008). Effects of Problem-Solving Strategies Teaching on the Problem-Solving Attitudes of Cooperative Learning Groups in Physics Education. Journal of Theory & Practice in Education (JTPE), 4(2).
Hardhienata, H. (2007). Kenapa Fisika Menjadi Momok. Bandung: Alfabeta.
Hayes, J. R. (1989). The Complete Problem Solver 2nd. Hillsdale, NJ: Lawrence Erlbaum Associates.
Johnson, C. I., & Mayer, R. E. (2009). A Testing Effect with Multimedia Learning. Journal of Educational Psychology, 101(3), 621-629.
Munir, P. D. (2013). Multimedia (Konsep dan Aplikasi dalam Pendidikan). Bandung: Alfabeta.
Mayer, R. E. (1999). Multimedia Aids to Problem-Solving Transfer. International Journal of Educational Research, 31, 611-623.
Mayer, R. E. (2001). Multimedia Learning. New York: Cambridge University Press.
Polya, G. (1971). How to Solve It. New Jersey: Princeton University Press.
Sabani. (2008). Model Pengajaran Problem Solving Pada Konsep Bunyi Sebagai Gelombang. Jurnal Pendidikan Matematika dan Sains
Selçuk, G. S., & Çalýskan, S. (2008). The effects of problem solving instruction on physics achievement, problem solving performance and strategy use. Latin-American Journal of Physics Education, 2(3), 151-166.
Subratha. (2007). Pengembangan Model Pembelajaran Kooperatif dan strategi pemecahan masalah untuk meningkatkan hasil belajar peserta didik kelas VII C SMP negeri I Sukadasa. Diakses dari: http://www.freewebs.com/santyasa/Lemlit/PDF-Files/PENDIDIKAN/DESEMBER2007/Subratha.pdf
Suherman, E. (2001). Strategi Pembelajaran Matematika Kontemporer. Bandung: Jica.
Wahyudin, Sutikno & Isa, A. (2010). Keefektifan Pembelajaran Berbantuan Multimedia Menggunakan Metode Inquiri Terbimbing untuk Meningkatkan Minat dan Pemahaman Siswa. Jurnal Pendidikan Fisika Indonesia, 6(1), 58-62.
Copyright (c) 2022 AKSELERASI: Jurnal Ilmiah Nasional

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.




1.png)



1.png)